Hello my fellow Game Lover! I’m Balazs, creator of the Legacy of Thracks board game (which will be a trilogy according to my plan;). Here I show you why and how this game was born… Also, check out the blog and find some "behind the scenes” stories. So back to the beginning: 6 years ago, in 2014 I had a dream, I mean really a dream…I woke up, and the dream was about a game, with a very very simple mechanic: there is a common figure which can be moved by every player, so the interaction between the players is very high, and where you leave the figure is critical. The goal was to move the figure into the other player’s home… That’s all. I have always liked to play games (computer and board games), and love to create new things, so I started to work on this game as a hobby. I added elements and new mechanics, and during the 6 years, the game has evolved into a complex and balanced game worthy of sharing with the world. When hardcore geeks and board game reviewers said it could be great and they could see the next "big name” in the industry, then I thought, wow...ok…this is serious. So I started to work even harder…
First, it had a sci-fi based story. Then I changed it for a fantasy topic, and now there is a 20+ pages story with deep meaning. I think (and based on other feedback too) this story so engaging and interesting that it could become a book later, or even a Hollywood movie:) During the years, I showed the game to people who played and tested it. Many people tried it and gave me very useful feedback. When people who have seen many board games and are hardcore geeks gave me absolutely positive feedback, I thought it should be shared with the world, with the whole board game community, so everybody can enjoy the game and have this special experience.
So I decided to do a Kickstarter campaign for the game. I learnt a lot about how to do it (articles from Jamey Steigmeier, James Mathe, and fortunately I have friends who had already created successfull KS campaigns) so I did my homework. The process was very slow because I did everything personally. Prototypes, rulebook, some Photoshop, other project-related things (production, shipping..etc.) even this homepage too, I learnt WordPress, so I could create this webpage.
But my goal was to create a very remarkable game. I had no pressure, this is not for my living, so I was not in hurry. I tested it many many times and changed and developed the game. I wanted to create a game that gives you a memorable experience, has high interaction between the players, and an optimal amount of luck (not much, I hate when your "destiny” is not in your hands). You need to think in the long and short-term too, so make hard decisions, and also make sure the game has high replayability and a strong story behind it. I thought about people with different styles and attitudes, so that’s why it is highly asymmetric (and because of the story too). If you would like direct confrontation then go ahead…you can do it. If you don’t like to "hurt” other players, you can do that too with another character. After a huge amount of work and many years…the game is ready for the KS campaign which will start soon… don’t miss it (and the exclusive launch offer), subscribe on the following form.
Below I also share some pictures about the process. You can see the different versions, how it was evolved to its final form, and also many images about testing:)
I hope you will enjoy this game soon too!
All the bests, Balazs